My name is Julia, but you can call me Jules!
I have been passionate about games, art, and technology ever since I was a kid (the first game I played was Doom when I was two years old with my dad).
This passion led me to a BA degree in 3D Animation and VFX. Afterward, I started a MA degree in Computer Science where I am focusing on research into the impact of shaders on the performance of VR hardware. I plan to complete my studies in early 2026.
My professional experience includes working as a 3D Character Artist and a 3D Generalist. In 2025, a part of my studies, I helped with the development of Thoughtfish's How to God as a technical 3D artist and I worked as a research assistant in VR Development and Design at IU.
Currently, I work as a technical designer & artist for Infinite Horizon.
I am originally from Poland and I am currently based in Berlin. In my free time, I like to bake, play tabletop role-playing games or go hiking.